
IP & game strategy
We get to know your characters and their audience, then shape a game around what makes your world special. If you already have games, we can help decide where to take them next.
YumYumGAMESLet’s explore a game About YumYum Games
We’re a mobile game studio founded by former ZeptoLab executives. We help entertainment partners turn familiar stories into worlds children can explore for themselves.

What we do

We get to know your characters and their audience, then shape a game around what makes your world special. If you already have games, we can help decide where to take them next.

Our designers and developers take the idea from the first playable prototype through production and testing. You see how your characters look, move and feel along the way.

We prepare the store launch, plan monetisation and use analytics to understand how people play. After release, we keep the game fresh with updates and new content.
Our leadership
Our team helped build and grow games played by millions. Before YumYum, we worked across game design, technology, analytics and character franchises spanning games and animation.


Co-founder and CEO
Carles brings over 15 years in game development, data and product management. At ZeptoLab he led Cut the Rope Remastered for Apple Arcade and co-led Om Nom Run. Today he develops AI-assisted workflows for game production.


Co-founder and CPO
Francisco has spent over 18 years in mobile games. He led ZeptoLab’s Green division, home to Cut the Rope and Om Nom, overseeing live operations and midcore games. He held senior product and studio roles at Ten Square Games and Voodoo and founded Statboost.


CMO
Mónica brings over 15 years in mobile game marketing and growth. Her experience spans Gameloft, Socialpoint’s Monster Legends, Ten Square Games, Adikteev and PortalOne. She specialises in finding new players, bringing games to market and growing their audiences.
Our experience

Sandsoft
Statboost

CodeCropsOur team’s previous work includes Dragon City, Monster Legends and the Cut the Rope franchise. Explore individual game credits alongside titles from the series.
Cut the Rope RemasteredGame leadership
Dragon CityGameplay development
Monster LegendsMarketing & growth
Om Nom: RunProduct co-lead
Dragon LandDevelopment & analytics
Pocket NecromancerPublishing & launch
Cut the RopeCut the Rope series
Cut the Rope 2Cut the Rope series
Cut the Rope: Time TravelCut the Rope series
Cut the Rope: ExperimentsCut the Rope series
Cut the Rope: MagicCut the Rope series
Cut the Rope 3Cut the Rope series
Cut the Rope DailyCut the Rope series
Cut the Rope: BLASTCut the Rope series
Cut the Rope GOLDCut the Rope series
Experiments GOLDCut the Rope series
Time Travel GOLDCut the Rope series
Magic GOLDCut the Rope series
Cut the Rope: Holiday GiftCut the Rope seriesOur partnership model
of game production costs can be co-financed by YumYum.
You retain ownership of your characters and creative control over their world. We bring the team, investment and ongoing support.
Together we explore what fans love about your IP and where play could take it. Your team works directly with our studio leads to choose the concept and audience.
We agree the production budget, each partner’s contribution and how we will share revenue. Our investment can cover up to half of the game’s production costs.
YumYum leads development, testing and release. You guide how your characters and world are portrayed and give creative approval throughout production.
We run the game after launch, learn from players and plan updates together. That gives us a basis for reaching new audiences, growing revenue and exploring the next game.
Work with YumYum
As we prepare our studio launch, we’re looking for international IP owners who want to build a long-term games partnership. Tell Carles about your characters, your audience and the kind of play you have in mind.
Email Carles Explore Olivia’s Playroom