About YumYum Games

Games for the characters kids love.

We’re a mobile game studio founded by former ZeptoLab executives. We help entertainment partners turn familiar stories into worlds children can explore for themselves.

YumYum’s pink octopus jumps between stepping stones on a miniature ocean stage.

What we do

From the first idea to life after launch.

IP & game strategy

We get to know your characters and their audience, then shape a game around what makes your world special. If you already have games, we can help decide where to take them next.

Game development

Our designers and developers take the idea from the first playable prototype through production and testing. You see how your characters look, move and feel along the way.

Publishing & operations

We prepare the store launch, plan monetisation and use analytics to understand how people play. After release, we keep the game fresh with updates and new content.

Our leadership

The people you’ll work with.

Our team helped build and grow games played by millions. Before YumYum, we worked across game design, technology, analytics and character franchises spanning games and animation.

Illustrated portrait of Carles Balsach

Co-founder and CEO

Carles Balsach

Carles brings over 15 years in game development, data and product management. At ZeptoLab he led Cut the Rope Remastered for Apple Arcade and co-led Om Nom Run. Today he develops AI-assisted workflows for game production.

Illustrated portrait of Francisco Bravo

Co-founder and CPO

Francisco Bravo

Francisco has spent over 18 years in mobile games. He led ZeptoLab’s Green division, home to Cut the Rope and Om Nom, overseeing live operations and midcore games. He held senior product and studio roles at Ten Square Games and Voodoo and founded Statboost.

Illustrated portrait of Mónica Mikuski

CMO

Mónica Mikuski

Mónica brings over 15 years in mobile game marketing and growth. Her experience spans Gameloft, Socialpoint’s Monster Legends, Ten Square Games, Adikteev and PortalOne. She specialises in finding new players, bringing games to market and growing their audiences.

Our experience

Where we’ve worked.

Games & franchises

Our team’s previous work includes Dragon City, Monster Legends and the Cut the Rope franchise. Explore individual game credits alongside titles from the series.

Our partnership model

A shared investment in your game.

Up to50%

of game production costs can be co-financed by YumYum.

You own your IP.

You retain ownership of your characters and creative control over their world. We bring the team, investment and ongoing support.

  1. Find the right game

    Together we explore what fans love about your IP and where play could take it. Your team works directly with our studio leads to choose the concept and audience.

  2. Agree the investment

    We agree the production budget, each partner’s contribution and how we will share revenue. Our investment can cover up to half of the game’s production costs.

  3. Build and launch

    YumYum leads development, testing and release. You guide how your characters and world are portrayed and give creative approval throughout production.

  4. Grow together

    We run the game after launch, learn from players and plan updates together. That gives us a basis for reaching new audiences, growing revenue and exploring the next game.

Work with YumYum

What could fans play in your world?

As we prepare our studio launch, we’re looking for international IP owners who want to build a long-term games partnership. Tell Carles about your characters, your audience and the kind of play you have in mind.

Email Carles Explore Olivia’s Playroom